﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestRunCode : MonoBehaviour
{

    [HideInInspector]
    public bool isSend;

    public int a1;
    private string dian = "sss";
    
    void Update()
    {
        Debug.Log("isSend " + isSend);
        Debug.Log("a1 " + a1);
        Debug.Log("dian " + dian);
    }
}
